I was Lead 3D Artist on this version of Zynga’s Cityville which was intended for mobile devices but was sadly cancelled after almost three years of development. I joined the project while it was still in early pre-production and worked closely with the art director to define the look of the environment through visual targets such as the one shown below. Everything from terrain to building architecture went through multiple design iterations. I supervised the construction and integration of hundreds of 3D buildings, decorations and vehicles which were created both internally and externally. Some of the assets, which I was able to create myself, are also shown below.
Software: Maya | Photoshop | Unity