I was Lead Environment Artist on the critically acclaimed Crackdown, released for the Xbox 360 in 2007. I was responsible for providing many building concepts during early pre-production, often cranking out three or four designs a day as there wasn't time to create any highly polished paintings. Throughout production I led an environment team that grew to 13 artists and contributed to the construction of the Agency Keep and Kingpin, Don Domingo Garcia’s, villa.
The selection of concept art shown below includes some of the buildings and locations I designed for Los Muertos District, Shai-Gen District and the Agency Island which became known as 'The Keep'.
The videos further below were put together to promote each of the four islands that make up the Crackdown environment and their inhabitants.
Software: 3DS Max | Photoshop