MyWorld was a hugely ambitious project that began life at Realtime Worlds and continued at eeGeo following Realtime World’s demise. In a nutshell, MyWorld was intended to be a social networking platform hub and gaming sandbox using GIS mapping data from different continents to provide real-world terrain, road networks and buildings. As Lead 3D Artist and Art Manager on the project, I played a role in developing the style of the environment, buildings, and surface materials.
This video was a promo that was put together shortly before the demise of Realtime Worlds and features actual footage from the product.
Software: 3DS Max | Photoshop